Hello and thank you for visiting!
This collection represents my 3D learning journey in Animation and Games over the past year. Here, you'll see images from my current final project, alongside a selection of my earlier work.
Mentorship Project (in progress)
Term 3
Andrew Porter has a distinct soft illustrative style, that I emulated by way of building textures in Designer, that are layered over with decals of varying opacity. Substance painter was only utilized for the signage and engravings. Slight hue shifts were obtained in spastic areas by way of vertex painting. The smoke was created within Unreal’s Niagra system. For this project I had the privilege to work under Johnny Malcom.
Reference Image
Term 2 Final Video



For my term 2 final I used a combination of different materials bashed together and modified in Substance Painter. Although I did not construct the materials from scratch, they where heavily doctored to fit the overall aesthetic and maintain continuity. Concept “Pol’s Kitchen” design by Paulo Galamgan.
Term 2 Prop
Term 1 Final
Rendering for this image was completed in VRay using PBR with specular channels. Freehand layered line work and color blocking was done within Substance Painter for the maps. The water line was achieved using parallax, by parenting the the water mesh position to the camera. Translucency for the water was completed in Photoshop.
Painting


Acrylic on canvas mounted on wood panel, 8 x 10
Please look around my site and feel free to check out more of my illustration and concept work on Art Station: https://www.artstation.com/nathanjonesstudio
Hero Prop “Magic Book” design by Daria Bogdanova, Intermidiate Final “Pol’s Kitchen” design by Paulo Galamgan, Advanced Final design by Andrew Porter.